Patient Benefits

In addition to providing patients with an engaging exercise outlet, the GameCycle is also used in clinical settings to promote a variety of skills and desired outcomes including:

  • Endurance
  • Strength Training
  • Range of Motion
  • Flexibility
  • Balance
  • Core Stability
  • Coordination
  • Propioception

While playing the GameCycle promotes alll the above skills, emphasis on one skill or another can be easily shifted by:

  1. Taking advantage of the GameCycle's adjustable features. For instance, increased resistance levels are consistent with an emphasis on strength training. Or choosing a more challenging course in the videogame is consistent with an emphasis on improved coordination.
  2. Changing the environment in which the GameCycle is being played. For instance, therapists interested in emphasizing balance and core stability have their patients play the GameCycle while sitting on a therapy ball.

Importantly, clinical use of the GameCycle for these purposes is reimbursed under existing CPT codes:

Descriptor

  • Therapeutic Procedures:
  • Neuromuscular Re-education:

CPT Code

  • 97110
  • 97112

Research on the GameCycle has been presented at scientific conferences and has been published in several scientific journals. Of particular significance are two articles in the Journal of Spinal Cord Medicine in 2004 and 2006. These published studies provide compelling evidence of the important benefits gained from the way in which the GameCycle combines upper-body exercise with gaming. Read more about Research on the GameCycle.

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