What Therapists Have to Say About the GameCycle

Casey Emery, OTD

"With the GameCycle, patients are always smiling and having a good time. Making the activity fun and therapeutically beneficial for the patient at the same time - you're hitting a homerun every time. Using the GameCycle improves strength and endurance, and works on trunk control and balance. And, it lets patients work on visual/perceptual skills as well."

- Casey Emery, OTD, Touchstone Rehab, Phoenix, AZ
User Population: Neurological disorders, spinal cord injury, TBI


Christine Syfu, OTR/L ATP

"The GameCycle engages patients and keeps them exercising without thinking about it as they work toward their goals. The steering aspect and the rotational movement that it requires enhances the challenge of the GameCycle challenging and promotes work on coordination.

- Christine Syfu, OTR/L ATP, Banner Good Samaritan, Phoenix, AZ
User Population: Spinal cord injury, stroke, TBI


"What I like best about the GameCycle is that it creates the ability to exercise longer & have more fun because of the video game. It also has a competitive goal."

Patricia Burns, Miami Project to Cure Paralysis, Miami, FL
User Population: Spinal cord injury


"I use the GameCycle basically in anything that I want to increase strength, increase balance, increase core strength, work on proprioceptive skills, work on eye-hand coordination, reflexes, just everything. The GameCycle is also something that they can do on their own from the re-education biofeedback type of input. And the GameCycle gives them immediate feedback. They know that if they turn to the right or turn to the left and it's inappropriate they will see it immediately on the screen. It is increasing their reflexes, increasing their function in being able to do this and retraining them and having the person actually use the GameCycle as a biofeedback device, let alone all the other neuro re-ed, strengthening, and endurance building."

Cindy Kamphaus, SoloPro Physical Therapy, Payson, AZ
User Population: Over 50, active seniors, workmans comp, general


"Our patients really enjoy the GameCycle and it is wonderful for building on strength and increasing their endurance. What I like best about the GameCycle is how interactive it is! Kids truly love it!!"

Sara J Klaas, Shriners Hospital for Children, Chicago, IL
User Population: Pediatric spinal cord injury


"We are using the GameCycle 2-3 times per day on average. With some of our clients such as those with Hemiparesis, or Spinal Cord Injuries, whether recent or old injuries, it is a perfect tool. And, with those that are more cognitively impaired, the "CARS" Game or "Mario Brothers" are appropriate because we can put them in the screen that is non-competitive, just driving around. I had a 9 year-old kid who has CP Diplegia (both legs have spasticity and he wears braces to walk) - I had him stand on a "BOSU" exercise dome while he was using the joystick to race the CARS game. Then, I had him sit on a small therapy ball, while using the handles to drive; he had to stabilize his trunk which worked his core muscles. The stronger the core muscles are, the more control / coordination we have over our limbs. We have a variety of functional skills to work on, and thus the GameCycle is one part of the hour session, but we love the tool."

Michelle Cummings, A.B. Ingham Medical Therapy Unit, Salinas, CA
User Population: Pediatric


"Once using the GameCycle, the focus shifts from exercise to fun - users are distracted from the 'workout' and tend to do more and exercise longer."

Karen Hughes, VA Medical Center, Syracuse, NY
User Population: Veterans in pulmonary rehab, CVA, deconditioned


"Before the GameCycle, it was always just upper body ergometers, which were table top and it was the therapist who was the cheerleader and often you didn't get a lot of output from the patient. But with the GameCycle, where you get visual feedback, patients just do a lot more, and they'll tell you at the end that they had a lot more fatigue and that they put forth a lot more effort."

Jodi Paniagua, St. Joseph's Hospital and Medical Center, Phoenix, AZ
User Population: Spinal Cord Injury


"I utilized the Game Cycle for several different vestibular patients. I felt it was very effective for those patients with difficulty with gaze stabilization and hypersensitivity to visual stimuli. They were able to sit initially on a fairly firm surface, and then quickly progress to sitting on a theraball, and sitting on a theraball with dynadiscs at their feet. Utilizing various games provided helped to simulate real world tasks such as driving on busy street and highways which can provoke their symptoms. The patient remarked that the activity made them feel the exact same symptoms they feel when driving. The games that are more of a race environment seemed to be most beneficial here due to increased noise and visual stimulation. It was also effective with other vestibular patients to use to increase somatosensory input and multi-tasking, as we all do all day long during our daily lives. I asked one patient to compete the tasks standing on 2 dynadiscs shoulder width base of support, then narrow base of support, moved to tandem stance and finally single limb stance on the dynadisc. The Game Cycle provides a fun, challenging and functional activity for these clients. Thanks for the opportunity to use the Game Cycle. I, and the patients, really enjoyed it."

Sandy Patterson, PT
User Population: Vestibular patients, age ranges 40's-50's


"Kids love the GameCycle. It helps with eye-hand coordination development. Motivational. Easy to set up. For kids it allows us to do a whole workout without having to motivate. They are self-motivating."

Andreas Kallenos, Kids In Shape, Brooklyn, NY
User Population: Pediatric population


"The GameCycle keeps the patients cognitively attending to the exercise task & ultimately working harder than they would without the video game."

Debbie Pitsch, VA Palo Alto Healthcare System, Palo Alto, CA
User Population: Traumatic brain injury (19-30yrs old)


"The GameCycle gives visual interest to the client. Works on exercise & visual-spatial skills."

Robbie Winget, The Ohio State University, Dodd Hall, Columbus, OH
User Population: Spinal cord injury, orthopedic patents, primarily adults.


"Young patients are very interested in using the GameCycle - good cardio/cognitive benefits without the patients seeing it as work."

Nichole Bormann, St. Louis VA Medical Center, St Louis, MO
User Population: Poly-trauma, young veterans injured in combat.


"The GameCycle provides a fun therapy session. Kids enjoy playing without knowing the therapeutic benefits. Easy setup and it's portable. Like the adjustable height, makes it easy to push a wheelchair underneath."

Stephanie Couch, Children's Mercy Hospitals & Clinics, Kansas City, MO
User Population: Children - Endurance, strength


"Our clinic has witnessed the GameCycle's benefits firsthand, especially with neurological rehab patients, whose conditions include stroke, traumatic brain injury, post-brain tumor resection and cerebral palsy. It has been fun watching clients' progress as they move from their first awkward GameCycle session and advance to proficiency levels. They get very excited as they are able to see changes in their performance. So, patients get workouts with cardiovascular, cognitive and motor skill benefits, while clinicians get better compliance to exercise regimens."

Jim Davis, National Neuro, Phoenix, AZ
User Population: Stroke, TBI, post-brain tumor resection, and cerebral palsy


If you would like to add your own testimonial to be posted here, please send an e-mail to CustomerCare@Out-Front.com. Thank you.

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